Arms and Artifacts of Zul-Tome 5

A Review of the Role Playing Game Supplement Arms and Artifacts of Zul-Tome 5

Arms and Artifacts of Zul-Tome 5 by Cliff Dunn is a role playing game supplement published by ZealZaddy for use with Dungeons & Dragons 5th Edition. As such, it is covered by the Open Game License and some parts are considered to be Open Game Content as a result.

The supplement is available as a 10 page Pay What You Want supplement from DriveThruRPG. One page is the front cover, one the front matter, one the Contents and one the Open Game License.

The first two pages of content are taken up by some links to Free City of Vadashar material, a sidebar, Welcome to the Free City of Vadashar, that is duplicated from other supplements and gives background and history of the city, its present and future.

The supplement covers three more magic items for the Zul setting. Each magic item has flavour text linking it to the setting.

Arms and Artifacts of Zul-Tome 5The first is the Chakram of the Warrior Princess (which is something that sounds rather familiar; Xena, anyone?) is a platinum throwing loop with sharpened edges that is reputed to have belonged to a legendary champion during the age of the Giant Kings. This is a throwing weapon that returns to the caster. It doesn’t do a whole lot of damage – but it can decapitate a target on a natural 20, which is rather nasty and a lot more dangerous.

The Spear of the Wilder-Elf Chief can be thrown, and it returns to the thrower, and does extra cold damage on a natural 20.

The Fortunate Jade Amulets of the Immortals are actually four items, each named after a specific immortal. Hua Tuo casts cure wounds, healing spirits and grants advantage against poison, disease and infection.

Nuozha protects against attempts to read or know thought or alignment, and a bonus against psychic effects.

Yen Wang grants advantage on saving throws versus death and can heal a wearer who is reduced to 0 hp to full after an hour, and they look as if they are dead during this.

Nuwa removes all permanent damage, including tattoos (not something everyone will be happy with!) and missing limbs.

Arms and Artifacts of Zul – Tome 5 in Review

The PDF is bookmarked and the Contents is to a similar level of depth and is hyperlinked. Navigation is decent. The text maintains a two-column format and appeared to be free of errors. Each item is illustrated, using colour stock art. Presentation is decent.

The most powerful items are two of the amulets; fortunately, these only have limited uses before they lose their enchantment, otherwise they could become unbalancing. The chakram’s decapitation power makes it a rather nasty item for a low-level character to use; higher-level characters likely do enough damage that this isn’t that special. The spear is a spear with some benefits. Arms and Artifacts of Zul – Tome 5 is a decent collection of items and it can be found by clicking here.


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