Arms and Artifacts of Zul – Tome 2 by Cliff Dunn is a role playing game supplement published by ZealZaddy for use with Dungeons & Dragons 5th Edition. As such, it is covered by the Open Game License and some parts are considered to be Open Game Content as a result.
The supplement is available as a 10 page Pay What You Want supplement from DriveThruRPG. One page is the front cover, one the front matter, one the Contents and one the Open Game License.
The first two pages of content are taken up by some links to Free City of Vadashar material, a sidebar, Welcome to the Free City of Vadashar, that is duplicated from other supplements and gives background and history of the city, its present and future.
The supplement covers three magic items for the Zul setting. Each item has some descriptive text and the first is the Umbra Band. This wondrous item is worn by the head of a criminal guild based in Vadashar, and is gained by prising it from the dead hand of the previous head. It has the ability to cast darkness and invisibility, move as if wearing boots of elvenkind and grants advantage on Dexterity (Stealth) checks for moving silently.
The Sword of Maniagos is an enchanted short sword with a bonus, that does damage as a great sword, can be thrown and grants a bonus to saves when carried at sea.
The Horn of the True Shield is an artefact, an enchanted musical instrument; a horn. This, perhaps as its an artefact, is given a much more extensive history, and gives its current location. The horn has a variety of powers, the majority of which are duplicates of existing magic items. Perhaps oddly for an artefact, it can be destroyed by inflicting enough damage.
Arms and Artifacts of Zul – Tome 2 in Review
The PDF is bookmarked with major sections linked. The Contents is to a similar level of depth and is mostly linked; there are some links missing. The text maintains a two-column format and appeared to be free of errors. Each item is illustrated, using colour stock art. Presentation is decent.
The Umbra Band is thematically appropriate for a thief, though it’s unlikely that the owning guild would appreciate it being stolen. The Sword of Maniagos has some useful differences, in that it deals more damage and can be thrown. The Horn of the True Shield has an interesting history, but its powers feel cobbled together by simply cramming lots of existing magic items into one. The items are still generally useful, though their stories will need altering to drop into another setting; the Horn will be the hardest. Arms and Artifacts of Zul – Tome 2 has some more decent items and it can be found by clicking here.
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