An Odyssey

A Review of the Role Playing Game Supplement An Odyssey

An Odyssey by Joseph Mohr is a role playing game supplement published by Old School Role Playing for use with Cepheus Engine. As such, it is covered by the Open Game License and some parts are considered to be Open Game Content as a result.

The supplement is available as a 21 page Pay What You Want PDF from DriveThruRPG. Two pages are the front and rear covers, three the front matter and three the Open Game License.

An OdysseyThe opening paragraphs explain that the characters are heading back to port when they are swallowed up by a micro wormhole and dumped in an unfamiliar sector.

Patron explains there isn’t one; the characters just need to get home.

Complications are all the things that could go wrong or are not known, including the fact that the micro wormhole was generated by a scientist.

Patron is another section explaining that there isn’t one.

Bentley Read gives details on the creator of the micro wormhole and that he will be able to send the characters home if they get some things for him.

Seth Day is another scientist who wants to steal Bentley’s research.

The Objects Needed by Bentley Read details these and the amounts needed. The characters will probably need to visit several worlds to get them all.

The Machine of Bentley Read briefly describes this.

Finding a Wormhole in a Haystack has tables for determining its location, once activated, and how to find it.

Unknown Sector gives brief details on the worlds of the sector, things of interest on them, new species and whether or not they have the needed elements.

Finding Rare Elements explains how they can be found.

Digging Up the Needed Minerals explains how they can be mined.

Mission Completion Objectives are to find the minerals and get home.

The final page of content has a map of the subsector.

An Odyssey in Review

The PDF lacks bookmarks and is long enough with enough different sections that these would have been useful. Navigation could be better. The text maintains a single column format and some minor errors were noticed. Bar the covers and map, there are no illustrations. Presentation is adequate.

Though this is a comparatively straightforward adventure, it has the possibility to become a lot more complicated, given that the characters are now in a brand new and only lightly detailed subsector; should they choose to go exploring, the GM might need to fill out more details. It also has the chance of permanently moving the characters to a new location. An Odyssey can be found by clicking here.


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